Work Experience
Game Publisher (US)
June 2018 to May 2026
June 2018 to May 2026
IT Operations Manager
Several online titles on commercial game engines
- Built backend services from the ground up for new titles.
- Supported multiple development teams; managed the network infrastructure.
- Set up build processes and CI/CD pipelines on on-site servers.
- Ran a virtualised backend fleet and documented how it works.
Game Studio (US)
February 2014 to May 2018
February 2014 to May 2018
Software Developer
Online multiplayer titles
- Game development and gameplay metrics collection.
- Built tooling to move telemetry between analytics platforms.
- Reverse-engineered and documented an inherited engine-based project.
- Analysed and documented the internals of a live title.
Online Game Publisher (US)
February 2012 to January 2014
February 2012 to January 2014
Software Developer · Security Consultant
An online shooter, a Unity project and an MMORPG
- Client-integrity research: detection of tampered system functions and import checks.
- Unity project: integration documentation, client-side features and a team wiki.
- Built an automated server performance test environment; reduced server CPU load.
- Crash analysis of Windows and Linux server software; tier-2 support.
Online Game Publisher (US)
March 2010 to February 2012
March 2010 to February 2012
QA · Software Analyst
An MMORPG
- Investigated server crashes and fixed server code from crash reports.
- Built internal QA and analysis tools.
- Rewrote and fixed game scripts; maintained a development branch.
- Fixed game-database inconsistencies and checked data integrity.
Volunteer Work
Online Game Community
Moderator
- Analysed the game client and third-party tools; kept a knowledge base of issues.
- Built tools to detect abuse and reported findings to the developers.